![]() Percentage of video memory to be made available for the game Prevents the game from blocking window updates during focus lossĭisables the ability to restore the game from minimise and changing resolutions (reduces system memory footprint)ĭisables restrictions on graphics settingsĭisables sleep delay before Present (disables the fix for hard present stalls) Restricts the amount of available memory that the game can use Lets you manually set the GPU count if query fails ![]() Limits your FPS to your monitor's refresh rateįorces framelock to work even in a window Turns off imposter rendering for vehicles Sets the detail distance of the game (0-99) Launches the game in Benchmark mode and then quits it Sets the amount of available physical video memory
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